
There’s magic that surrounds small convenience stores in sleepy towns at dusk during a road trip. For a moment, time slips away as you stare into the cold fridge, looking for a drink or perusing the aisles for a snack. When someone comes in greeting the cashier by name, maybe for a moment, you wonder what a normal day is like for people not just passing through. Inkonbini puts you in the shoes of Makoto Hayakawa, a college student who is taking some time to help her grandmother run her small, cozy convenience store.
I’ve been watching Inkobini’s status on Steam for a while and played the demo the moment I saw I could get my hands on it. Set in early 1990s Japan, the world of Inkobini feels slow, and that’s what makes it stand out from other supermarket management games. When I see people playing the store management games, it seems just as hectic as working retail in real life. Players restock so fast it makes my head spin. While playing the demo for Inkobini, I realized it wasn’t just about getting shelves stocked; it was about picking popular products people wanted to see. I had a sense of pride when stocking the shelves, adjusting soda bottles to ensure they were facing the right way. I wanted my small convenience store to shine!
I like that from the small part of the game I’ve played, it seems Inkobini is less about us being the most important person in town, like the mayor or the chosen builder. Makoto is meant to listen and assist customers in locating items around the store. If your store is in disarray, you might even miss the product the customer wants. As you get to know the customers, you’ll be able to give advice and start branching story paths for each character who frequents your store. In the demo, you get to speak with Chief, and his story starts with coming in on a rainy evening for cat food. Eventually, I know Makoto will become a pillar of the community between the store and her good listening skills.
Inkobini is all about taking it slow and enjoying the moment, even if you’re at work. Finding peace in everyday tasks like ordering items and stocking the shelves. I liked the sounds while stocking the shelves, and honestly, the whole game has a soothing soundtrack. I can’t wait for the full game to come out; the demo has one conversation with Chief, and when that ends, the demo ends. I prepared myself to get lost in hours of stocking and was reminded that it was just a demo when there was nothing more to play.
Thankfully, the full release of Inkobini is right around the corner, coming in spring of 2026! I’m wondering what products will be popular on the shelves of my convenience store. I’m hoping for products with cute labels. What would you put in your convenience store?
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